I do wish it was even easier to take screenshots on the Wii U, but here we are.
My love for THE LEGEND OF ZELDA: BREATH OF THE WILD continues in leaps and bounds, and I recently found myself on a quest chain reaction which began when I noticed a far-off island which I had tried and failed to paraglide over to from a high cliff. (Paragliding takes stamina, which regenerates over time and has a limit which can be incrementally increased.) Because the distance was too far to do it in one go*, I decided I must cook some meals with ingredients that give stamina boosts.
* This, in a nutshell, is BOTW’s very subtle and very clever system of ‘blocking off’ certain areas – it doesn’t actually block you from doing anything, really – you can just tackle any terrain or monsters with whatever you have on hand before figuring out for yourself that to do it properly you’ll need more of X or Y.
So I went off to do some cooking, and I specifically looked for ingredients on my way that would give me stamina boosts. This probably in turn led me to spotting something else and going off to investigate that, and maybe chatting to a NPC who gave me a side quest that I may or may not choose to follow and HOLY SHIT THIS IS THE GAME ISN’T IT? THIS IS WHAT I’VE SPENT ABOUT FIFTY HOURS OR SO DOING ALREADY.
And golly, I love it.
So, I found some stamina-boosting ingredients, I cooked some meals, and I headed back up to the clifftop. It was a bright sunny morning (I had initially arrived early evening, pissing down with rain – I couldn’t even light a fire – so I went to a nearby hostelry to get a bed for the night) and things were looking good.
So I leapt off the cliff and glided down to the distant island. As expected, I needed a stamina boost as I got closer, so I had a mid-flight snack (Link is so good at multi-tasking) and carried on. As I got closer to the coast I saw an orb receptacle thing – a round, metal platform – much like one that I’d recently interacted with on another task. In that task, my duty had been to land on it with my paraglider, so I re-routed for the platform instead of the beach and oh shit I ran out of stamina because I got distracted on my approach.
When you run out of stamina while gliding, your glider basically stops working. This means you plummet through the air from whatever height you were gliding at. If you’re lucky, this is onto dry land at a height from which Link can merely dust himself off and carry on his merry, elfy way.
If you’re not so lucky, it’s either too big a drop to the ground below (insta-death), or you might fall onto water – but swimming also requires stamina, so if you land in water with no stamina? Oh you’d better believe that’s a drowning.
So, of course, I died and was placed back on my clifftop launchpad and I tried again, scoffing my handily-replenished stamina-boosting snack en route. This time I managed to land on the orb platform but was disappointed to find it did nothing special. This was annoying, as I’d seen others around and about and presumed, having successfully completed the aforementioned task of gliding onto a different one, that this was all you had to do on them. As it transpires, it seems they all have different requirements.
So I landed in an incredibly beautiful paradise called EVENTIDE ISLAND. Quickly, however, some text appeared onscreen akin to the text you see when entering shrines. This island isn’t just a pretty place to explore, it’s a shrine/dungeon/level that requires beating.
And what’s this? As part of the challenge, Link is stripped of all his items. Everything. The screen fades to black and Link reappears in his pants on the beach with nothing in his inventory. Rather than disappointed, I was excited. What a cool concept! You’re promised all your belongings back once this task is completed, but for now you’re back to square one. The game has spent X hours teaching the player how to interact with the environment and objects, and you are temporarily stripped back, at least conceptually, to the start of the game except now I know what the fuck I’m doing.
So I gleefully began to start collecting crabs and tree branches and plants and other bits and bobs that might come in handy, and even as I came across my first moblin camp, I had an air of confidence about my actions that this island was just gearing up to knock out of me.
I successfully completed the first of three challenges on the island and thought I had the measure of the task ahead of me. But when I began the second challenge, I very quickly died. Normally when you die in BOTW, you restart nearby and you crack on, perhaps with a different strategy. But reader, I did not re-start on the island with my little knapsack of crabs and tree branches (not to mention the weapons and body parts I’d recently looted off the moblins’ still-warm corpses)…
No, I restarted on that blustery, sunny clifftop once again, my work thus far for nought, the clock wound back to when I’d last been there, the meal I’d scoffed for extra stamina on the way over magically restored in my inventory, and the morning light still highlighting that temptress of an island in the distance, although it had less of a paradisaical look about it now that I knew what was in store.
I let this setback sink in for a second… And then I leapt off the cliff with my paraglider and of course gave it another bash.