Last night – and the last few times I’ve played The Legend of Zelda: Breath of the Wild, I’ve found myself getting into some sort of flow state.
A few sessions ago, I found myself stumbling into tackling my last Divine Beast. My third one had felt somewhat easy, and the super power it granted a bit lacking, to the degree that I felt maybe I’d tackled them in the wrong order. This isn’t to say I wish the game forced me to tackle them in a certain order, mind you; one of BOTW’s best features is the ability to do – or try and do – just whatever you like, whenever you feel like it.
The great part is that, even though this game lets you pick and choose when you do dramatic things, at times it feels like a natural pacing – you stumble onto something just when you least suspect it, and yet it feels like exactly what you want to be doing next.
I’m now about 150 hours in. I’ve tackled the four Divine Beasts, and the game is starting to show signs of me entering an endgame of sorts. This trouble me – I never want this game to end. I haven’t exactly rushed things. I’ve spent a lot of those 150 hours simply exploring and hunting down landmarks to see what’s there. That’s the real beauty of this game.
With the addition of the DLC that shows on your map where you’ve been, I’ve been able to identify places I haven’t been, which has also added a huge amount of value to a game in which – much like in life – you tend to explore the same areas, and it’s easy to miss whole chunks of locations just on your doorstep.
I found it very interesting how a lot of the scenery really close to where the game starts was left unexplored until I saw the fact writ large on my map.
But as the game now keeps offering dialogue and items that hint heavily towards me heading off to defeat Calamity Ganon, I’ve been thrilled to find yet more diversions. I’ve stumbled on at least two quite large new games-within-the-game – one of which is, I think, only unlocked at this stage, and possibly is part of DLC, and the other is somewhere I could probably have visited at any time.
But, as with so many ‘discoveries’ in this game, the fact that you can stumble upon them at any time has this uncanny ability to make it feel like now is just the right time.
So as I found yesterday, and continue to find with this game, there is plenty more to be done, even at this seemingly late stage in the game’s main story. I’m not sure if I can doulbe my 150 hours in the game as the story comes to its conclusion, but I’m pretty sure I’ll crack 200 tracking down Korok seeds, shrine and looking for side quests.
I’ve restarted my subscription to Flickr. I don’t know what came over me, but ever since all the stuff with limiting free accounts, I’ve found that I still regularly follow people on Flickr and even go looking for new people to follow all the time. So it’ll be nice to post things again.
Last week I was very happy to see my dear friend Jessica launch her new book Two Trees Make a Forest at Daunt in Hampstead. I managed to buy the book a few days before release date (which is something I used to love doing particularly when it came to new music), and despite being an ebook guy, I love the physical edition: there are maps and Chinese characters and the first chapter looks like this (and it doesn’t look like that on my Kindle, I can tell you)
On my cycle commute home I came to a traffic light on which the red light wasn’t working. Luckily the other two lights were working, but the red one is quite important. I recently learned that in London, Transport for London controls all traffic lights, and I also learned that TfL are very responsive on Twitter DMs for this sort of thing. The light was repaired within 24 hours.
I found a bunch of cool new websites and blogs to follow via Kicks Condor’s excellent hrefhunt – I’m clearly getting older and nostalgic for ‘the old web’ (see also my increased use of Flickr) – and Kicks is great at showcasing the kind of unique homepages (homepages!) that scratch that itch.
Related: inspired by this chap‘s wide-ranging blog (homepage!), and particularly his posts tagged as cycling, I contacted a local shopping centre to ask if they’d mind installing a bike pump and a water fountain. They’re installing the latter in the new year, apparently. (Our local bike shop recently became a running shop – I think under the same company – and inexplicably removed the bike pump from outside the shop.
The Beths won awards at the NZ Music Awards. Yay! This inspired me to look up some previous NZMA performances on YouTube, which led to me finding a Mint Chicks one from 2009 which is a really long time ago. I miss the Mint Chicks.
I started playing Downwell on my phone and I’m so glad I did. The gameplay is fast and addictive, and the graphics and sound design are so well executed (it’s very 8-bit, or whatever). This has led me to check out Cave Story, as well. Along with Steamworld Dig 2, which I am loving, it’s fair to say I’ve found my niche genre of pixely mining/exploring games.
Also in videogames, I stayed up far too late over the weekend working on my second divine beast in Zelda: Breath of the Wild. It took me two sittings, because I broke all my bows on the first go, but was pleased to be able to warp away, hunt around for new bows, then warp back and defeat Waterblight Ganon with relative ease. I had also recently sold a shedload of gemstones and bought a load of bomb and fire arrows, which pack a punch. On something of a roll, I shortly thereafter went and killed my first Lynel.
This weekend, M and I ran to another museum – the Wellcome Collection. We went to look at the Play exhibition, which was pretty good. A decent mix of objects, and all the novelty of seeing stuff like LEGO and an Atari 2600 in a museum case. This was the third London museum we’ve run to in as many weeks. The key, we’ve found, is to have a staggered start time. We then both get the run we want, can listen to whatever we each want, and we end up somewhere interesting at the end of it, feeling pleased with ourselves. We went to the pub afterwards, too, making it a pretty excellent use of a Saturday afternoon.
I also enjoyed this booklet which reeked of Scarfolk:
I do wish it was even easier to take screenshots on the Wii U, but here we are.
My love for THE LEGEND OF ZELDA: BREATH OF THE WILD continues in leaps and bounds, and I recently found myself on a quest chain reaction which began when I noticed a far-off island which I had tried and failed to paraglide over to from a high cliff. (Paragliding takes stamina, which regenerates over time and has a limit which can be incrementally increased.) Because the distance was too far to do it in one go*, I decided I must cook some meals with ingredients that give stamina boosts.
* This, in a nutshell, is BOTW’s very subtle and very clever system of ‘blocking off’ certain areas – it doesn’t actually block you from doing anything, really – you can just tackle any terrain or monsters with whatever you have on hand before figuring out for yourself that to do it properly you’ll need more of X or Y.
So I went off to do some cooking, and I specifically looked for ingredients on my way that would give me stamina boosts. This probably in turn led me to spotting something else and going off to investigate that, and maybe chatting to a NPC who gave me a side quest that I may or may not choose to follow and HOLY SHIT THIS IS THE GAME ISN’T IT? THIS IS WHAT I’VE SPENT ABOUT FIFTY HOURS OR SO DOING ALREADY.
And golly, I love it.
So, I found some stamina-boosting ingredients, I cooked some meals, and I headed back up to the clifftop. It was a bright sunny morning (I had initially arrived early evening, pissing down with rain – I couldn’t even light a fire – so I went to a nearby hostelry to get a bed for the night) and things were looking good.
So I leapt off the cliff and glided down to the distant island. As expected, I needed a stamina boost as I got closer, so I had a mid-flight snack (Link is so good at multi-tasking) and carried on. As I got closer to the coast I saw an orb receptacle thing – a round, metal platform – much like one that I’d recently interacted with on another task. In that task, my duty had been to land on it with my paraglider, so I re-routed for the platform instead of the beach and oh shit I ran out of stamina because I got distracted on my approach.
This is someone else’s screenshot of gliding down to Eventide Island. They, too, are about to run out of stamina (the little circle near Link’s head)
When you run out of stamina while gliding, your glider basically stops working. This means you plummet through the air from whatever height you were gliding at. If you’re lucky, this is onto dry land at a height from which Link can merely dust himself off and carry on his merry, elfy way.
If you’re not so lucky, it’s either too big a drop to the ground below (insta-death), or you might fall onto water – but swimming also requires stamina, so if you land in water with no stamina? Oh you’d better believe that’s a drowning.
So, of course, I died and was placed back on my clifftop launchpad and I tried again, scoffing my handily-replenished stamina-boosting snack en route. This time I managed to land on the orb platform but was disappointed to find it did nothing special. This was annoying, as I’d seen others around and about and presumed, having successfully completed the aforementioned task of gliding onto a different one, that this was all you had to do on them. As it transpires, it seems they all have different requirements.
So I landed in an incredibly beautiful paradise called EVENTIDE ISLAND. Quickly, however, some text appeared onscreen akin to the text you see when entering shrines. This island isn’t just a pretty place to explore, it’s a shrine/dungeon/level that requires beating.
And what’s this? As part of the challenge, Link is stripped of all his items. Everything. The screen fades to black and Link reappears in his pants on the beach with nothing in his inventory. Rather than disappointed, I was excited. What a cool concept! You’re promised all your belongings back once this task is completed, but for now you’re back to square one. The game has spent X hours teaching the player how to interact with the environment and objects, and you are temporarily stripped back, at least conceptually, to the start of the game except now I know what the fuck I’m doing.
So I gleefully began to start collecting crabs and tree branches and plants and other bits and bobs that might come in handy, and even as I came across my first moblin camp, I had an air of confidence about my actions that this island was just gearing up to knock out of me.
I successfully completed the first of three challenges on the island and thought I had the measure of the task ahead of me. But when I began the second challenge, I very quickly died. Normally when you die in BOTW, you restart nearby and you crack on, perhaps with a different strategy. But reader, I did not re-start on the island with my little knapsack of crabs and tree branches (not to mention the weapons and body parts I’d recently looted off the moblins’ still-warm corpses)…
No, I restarted on that blustery, sunny clifftop once again, my work thus far for nought, the clock wound back to when I’d last been there, the meal I’d scoffed for extra stamina on the way over magically restored in my inventory, and the morning light still highlighting that temptress of an island in the distance, although it had less of a paradisaical look about it now that I knew what was in store.
I let this setback sink in for a second… And then I leapt off the cliff with my paraglider and of course gave it another bash.